Showing posts with label 360. Show all posts
Showing posts with label 360. Show all posts

Wednesday, February 13, 2013

Personal Account- Spec Ops: The Line


*SPOILERS ENSUE* You have been warned.

Spec Ops: The Line draws the line between a good game and a soul-crushing experience. The later was more my speed as I was forced to examine a real lesson behind the guise of a third person shooter; war is not fun. That should be obvious, but I see how the youth of today enjoy shooters and it scares me a bit. I got into gaming before shooters became the big ‘thing’, so I was never conditioned to worship those kinds of games. Sure, one of my favorite games for the N64 was Goldeneye, but James Bond is hardly a soldier killing brown people (that, and he's English). Tuitt, Vernon Tuitt.

I miss this game
With such ware games as Call of Duty, there is a clear divide between good guys and bad guys. From Germans to Japanese, from Arabs to basically any other brown person you can shake a stick at, it’s usually the Americans that are gung-ho about taking the baddies out, and they usually win. Amuricah! But what if Americans had to fight other Americans? In a setting where survival is paramount and the way to go about stopping the opposing force isn’t as clear-cut and clean as you’re used to, how would you cope with your decisions? Furthermore, how far would you go to challenge behavior you found appalling?
I soiled myself. Damn.
It’s easy to get lost in the Medal of Honors and the Battlefields, but it takes some balls in the industry today to bring real moral dilemmas to your console, make you choose, and then punish you severely for making said choice.

While I frown upon such a practice, I’m not shaming it entirely because it actually worked in this game. The story follows Captain Martin Walker, leader of a three-man reconnaissance team sent to investigate a distress signal in a sand-covered Dubai. Simple recon turns into a rescue mission that involves saving a company of soldiers who were thought to be killed. It turns out that the soldiers failed their own mission and occupied the city, butchering civilians and taking others hostage. What comes next is a slew of choices by the captain that lead his team deeper. The chaos and death that ensues left a bitter taste in my mouth, but in a good way. I was left wondering about how powerful the human mind real is, and how we can trick ourselves into believing anything just to escape horror or mask extreme guilt.

The game gives you a false sense of control as it leads you down a path of fantasy where the villain is clear. However, toward the end, you’re taken for a loop when you realize that the villain was just a scapegoat to cope with the atrocities that Walker witnessed/committed. Yes, the rouge soldiers he fights are very real, and Walkers feels an obligation to stop them to save lives. Unfortunately, he winds up slaughtering soldiers, civilians, and then more soldiers by the end. Actually, Walker winds up causing more damage than the company of soldiers did.
I double dog dare you!
This brings me to another question: is there a clear line between good and evil? Is everything so black and white? In the game, you get a sense of who the real enemy is AFTER you accidentally slaughter a bunch of civilians in a terrible way. But it’s only after the people are dead and you, the player, realize how not-fun war is. There IS no line between good and evil because we all have our beliefs. Ponder on your beliefs and think about what you believe to be ‘evil’. Now think about what you would do to stop said evil. What if the thing you would do to stop the evil was considered evil by someone else? I know this is a bad example, but the point is that perception and belief are powerful. My dad told me that every war in history has been fought over some belief or ideology, mainly religion. In Spec Ops, the belief of one man caused the death of countless people. He wanted to be a hero and save lives, but wound up being the harbinger of destruction in an already destroyed Dubai.

In conclusion, I don’t think that Spec Ops was preachy, but the realism was there and I appreciated the game for what it was. Not every story has a happy ending, nor do the good guys always win. I accept this game into my collection as the one that breaks the fantasy and serves you a truthful story. There is no work around or a different angle to approach from. There is no have-your-cake-and-eat-it-too solution. There is only the situation as it is laid at your feet, and you must accept the consequences for whatever decisions you make.

Despite the repetitive cover shooting and a ridiculously easy aiming system, the graphics and visuals were pretty nice. I appreciated the use of destructible environments like glass and columns, but it sucks that everything wasn't destructible. I appreciate that some things would break apart if they took enough damage, but almost everything else your character stands behind could withstand a nuke. I don’t play multiplayer because it’s not a compliment to the game and takes away from the single-player experience (that, and the internet I use won’t connect with my Xbox 360). Although, the single-player campaign is about 7-8 hours, so be prepared for a short game.

I’d recommend this game to a friend even though it’s short because it’s a step away from the ‘Amuricah! Fuck Yeah!’ attitude that some shooters seem to have. It manages to punish you for killing others, but rewards you with a new way of thinking. Pin the tail on the donkey.

Friday, July 20, 2012

How DLC Ruins Gaming For Me Video



This week, Tuitt talks about downloadable content and some elements of how it plays a big part in storytelling in gaming. Enjoy!

Tuesday, July 27, 2010

Street Fighter X Tekken

I just got wind of the new crossover game that features the worlds of Street Fighter and Tekken together. According to IGN.com, it is being developed by Capcom and Namco and with be on both the Playstation 3 and Xbox 360. There is no release date, or information on a system bundle pack, but I wouldn't expect that info to be available if the game was just announced at Comic Con on Saturday.

http://xbox360.ign.com/articles/110/1108350p1.html?_cmpid=ign18

There is the link for the teaser trailer, so take a look! It's pretty appetizing, but that's why they call it a teaser trailer, right?

Now, I always had a little love for both series; more for Street Fighter than Tekken, with Ryu and King as my favorite characters from each. The Marvel vs Capcom series was a goody-bag of fun times, so I'm really excited for that release, but I'm curious to see if this will just be another mashup or if there will actually be a story to it. Not that there's anything wrong with a slugfest between your favored characters from different universes (just look at Mortal Kombat vs. DC Universe). I only commented on the story aspect because it's becoming increasingly important nowadays for games to have in-depth narrative.

That said, I'm pretty sure Street Fighter X Tekken will be more than its predecessors. Keep an eye out for it!

Tuesday, June 15, 2010

New Xbox Revealed and Released!

When it comes to new innovations in gaming from movement sensors to 3-D visualization, the E3 convention is where the latest and greatest is unveiled. And thanks to my detective work, and a little birdie at Gamestop, I came across a new version of the Xbox 360 that is being released today (June 15th). After looking up the specs for this remodeled system, I’m impressed, to say the least.

First, the memory is built right into the system for a whopping 250 gigabytes of sheer downloading, game-saving pleasure. It is also swappable, so players can switch when or if a larger hard drive is released. Luckily, the sleeker Xbox is still backwards compatible, so don’t throw away your old games just yet. The new and improved system will have two fans to keep the system cool, and the console will run more quietly than before.

Along with the slimmer, glossy look, the technicians at Microsoft have supposedly solved the red-ring issue and all the other glitches so the system will last longer than the previous models. And last, but not least, MS decided to install 802.11n Wi-Fi instead of selling a separate adapter. This will make it much simpler for gamers to connect to Xbox Live and play with others.

For all the features the slim Xbox comes with, it’s seems to be worth the price of $299, but let’s wait until the consumer reviews come out.

Writing, believing…

-V

Saturday, May 29, 2010

Mass Effect review

When someone mentions RPG, my mind automatically goes to the long and arduous Final Fantasy series. I have no problem with the series; I just have no patience when it comes to running around an open world and talking to strangers, especially when I have no idea what I’m looking for.

With that in mind, I recently discovered Mass Effect for the Xbox 360. It was released in 2007 under BioWare Corp., EA Games, and Microsoft Game Studios. I originally thought it was boring after spending a summer watching my roommate play it. All I saw were the conversations that the main character had with others, but I couldn’t figure out what was going on. Now that I’ve been playing the game for a few weeks, I see what my roommate was talking about.

Mass Effect is set one hundred and twenty eight years into the future. Humanity has discovered ancient artifacts on Mars that advance their technology and allow faster-than-light travel (FTL). Humans make contact with alien races and ally with them in a massive, ancient space station known as the Citadel. It serves as a United Nations of sorts, as well as the center for galactic civilization.

The main character, Sheppard (you can choose skin color, gender, and overall appearance at the beginning of the game), is the primary candidate to prove humanity deserves a spot on the Citadel council. Tensions rise when one of the most trusted agents of the Council goes rogue and is bent on universal domination. It’s up to Sheppard to build a team of experiences soldiers and mercenaries to hunt him down and stop him by any means necessary.

The game is completely interactive, and the outcome to certain situations is solely based on your decisions. With each good or bad choice you make, you get points toward that end result, and depending on how many of each choice you make will determine how other characters treat you during game play.

Along with the main plot, there are side quests that you can embark on in the most advanced ship in the galaxy. I have to say that the upgradeable characters and weapons throughout the game intrigued me. I have yet to finish playing the game, but I’m close, and the folks at BioWare Corp. have done a fantastical job in integrating graphics and sound with story and dialogue to make an absolutely stunning game.

For an involved storyline and open-choice game play, I give this game a 8 out of 10!

Gaming, believing…

V