Monday, May 31, 2010

Respects

I want to wish my buddy, Jay, a very, very Happy Birthday! Enjoy it, man!

On a separate note, I want to recognize the men and women that have given their lives for the freedoms that I enjoy. But today isn't just to celebrate the lives of those who have passed on. It's a day to thank those who are still fighting for our freedom, and are part of the reason we are still safe.

One of those people, even those he isn't in the service anymore, is my dad. He was and still is a Marine, and he fought on this country's behalf. Actually, I'd like to think that he fought on my behalf, and that he is the reason that I am still alive, as well as why I enjoy those freedoms I mentioned earlier.



I called my dad earlier and wished him the best day possible, and he thanked me for remembering what today is really about. I have to agree with him that we have to realize why we celebrate days like these; not that barbecuing isn't awesome, but why do you do it?

Anyway, I wanted to take some time to write this out. I hope everyone has a safe and enjoyable Memorial Day!

P.S.

I'd also like to give a shout-out to my girlfriend's brother who joined the National Guard late last year. If you pray, say a little something for him so he stays in good health! Thanks, Joe!

Marvel vs. Capcom 3

Growing up, I loved going to arcades and playing the games. Every time I saw one, I’d rush to it and ask my parents for some quarters. I remember being so elated to play games like Time Crisis, Area 51, and House of the Dead. Those days of asking my parents for quarters are over, but arcades are still around like Dick Clark (I know! I was shocked, too!). There was one game I remember playing that kept my attention and always made my arcade experiences.

Marvel vs. Capcom 2 was a combination powerhouse of my favorite characters into one game. From MegaMan to Iron Man and Ryu to Wolverine, I enjoyed every minute of it. Using combos with the backup characters, I was able to amp up my game play.

So you can imagine my excitement when I saw the teaser trailer for Marvel vs. Capcom 3: The Fate of Two Worlds. I never knew the game to have a specific storyline, and I always assumed that it was just a marketing scheme to give more attention to the more popular characters of both universes. I can’t really go into depth about the story because professional reviewers haven’t explored the game in-depth yet. I only read snippets, but I put a few dollars toward reserving my copy. ;-)

Marvel vs. Capcom 3 drops Spring 2011 (date is uncertain), and it should bring back some fan favorites; along with new faces. I’ll keep you all updated as more information on it becomes available. One thing is for sure; I’ll be at the midnight release if there is one!

Gaming, believing

-V

Saturday, May 29, 2010

Mass Effect review

When someone mentions RPG, my mind automatically goes to the long and arduous Final Fantasy series. I have no problem with the series; I just have no patience when it comes to running around an open world and talking to strangers, especially when I have no idea what I’m looking for.

With that in mind, I recently discovered Mass Effect for the Xbox 360. It was released in 2007 under BioWare Corp., EA Games, and Microsoft Game Studios. I originally thought it was boring after spending a summer watching my roommate play it. All I saw were the conversations that the main character had with others, but I couldn’t figure out what was going on. Now that I’ve been playing the game for a few weeks, I see what my roommate was talking about.

Mass Effect is set one hundred and twenty eight years into the future. Humanity has discovered ancient artifacts on Mars that advance their technology and allow faster-than-light travel (FTL). Humans make contact with alien races and ally with them in a massive, ancient space station known as the Citadel. It serves as a United Nations of sorts, as well as the center for galactic civilization.

The main character, Sheppard (you can choose skin color, gender, and overall appearance at the beginning of the game), is the primary candidate to prove humanity deserves a spot on the Citadel council. Tensions rise when one of the most trusted agents of the Council goes rogue and is bent on universal domination. It’s up to Sheppard to build a team of experiences soldiers and mercenaries to hunt him down and stop him by any means necessary.

The game is completely interactive, and the outcome to certain situations is solely based on your decisions. With each good or bad choice you make, you get points toward that end result, and depending on how many of each choice you make will determine how other characters treat you during game play.

Along with the main plot, there are side quests that you can embark on in the most advanced ship in the galaxy. I have to say that the upgradeable characters and weapons throughout the game intrigued me. I have yet to finish playing the game, but I’m close, and the folks at BioWare Corp. have done a fantastical job in integrating graphics and sound with story and dialogue to make an absolutely stunning game.

For an involved storyline and open-choice game play, I give this game a 8 out of 10!

Gaming, believing…

V

Friday, May 28, 2010

Titan Strain

(I've decided to turn this into a short story. It's not finished, but leave comments and junk!)

In the modest Vegas hotel room, Liam showered while Juliana ordered room service. They would have shared the shower, but they hadn’t talked much since the ceremony. Liam wasn’t sure if it was the fact that he couldn’t concentrate on his sister’s wedding, or all the news about New Manhattan.

Wrapped in a towel, and seated on the bed, Liam ate from the tray. Juliana sat beside him as they watched television. The segments kept looping, showing the same pictures and video over again. They drank the liquor from the mini-bar, and watched the footage.

“I can’t believe it,” Juliana whispered.

“Neither can I,” Liam replied. He made himself eat; his eyes were glued to the television. A perimeter was set up around a smoking crater created no less than thirteen hours ago. The area was roped off by yellow caution tape, and was being invaded by people in white HAZMAT suits, some of which carried guns.

“They’re probably handling it.” Juliana ran her fingers through Liam’s short, black hair, smiling a hopeful smile, “Maybe they don’t need the special ops guys.”

“Yeah. Maybe.” Liam made himself say that, put her mind at ease for the moment. She didn’t see it like he did, but that wasn’t her fault. This was the fourth crash in the last week behind India, Japan, Australia, and now the United States. All the reports said that the objects came from above the atmosphere.

Then, he felt her head on his shoulder. Her tequila breath drifted out and into his nose as she spoke, “I hope no one was hurt.”

And there it was. People could be openly murdering each other in the streets with bombs going off everywhere, and she would wish the best possible outcome. That’s why he loved her; she believed that there was good in everyone and that everything happened for a reason. Looking at the screen, Liam had to agree that this was definitely happening for a reason.

He put his arm around her and turned to kiss her forehead, but caught her lips instead. Juliana leaned into him, stroking his cheek and pulling him closer. They’re lips separated for a moment and her gentle voice comforted him, “Is everything okay?”

“Yeah. I’m just tired.” He couldn’t hide his concern from her; she was always able to sense his distress and comforted him through it, “This stuff on the news-”

He hesitated, but she was there to pick up the words. A strand of her blonde hair fell between her aqua eyes, “It bothers you, I know. But it’ll be okay. It’s probably just some meteors.”

She got up and jumped on his lap, the sudden addition of her weight made him lean forward, but he caught himself and held her close. Juliana took the remote from the bed, turning off the television. She kissed him hard and pressed her chest against his, pushing him to lie back on the bed.

-----

The faceplate felt cool against Liam Macintosh’s face. He had to get up, but he was lightheaded. His world spun, focused, and spun some more.

Nauseous, he felt the vomit slither its way up his throat, but he fought it back. The helmet was connected to the battle suit and it wouldn’t be pleasant sloshing around in vomit. Besides, the recycled air in his suit was a constant, musty reminder that he would need a long, hot shower when he got it off. Pushing up, he remained on one knee, groaning weakly against the rhythmic pounding of his skull.

It was hard for Liam to grasp being alone in a big place like this. 55.69 square miles of wide streets in a rectangular grid made up Manhattan, New Jersey. Buildings reached to the sky with hundreds of rooms and no one in them. Some were broken, shattered, or even burning.

Liam checked his armor. The plating was still intact, but scathed from the impact. The last thing he remembered was that horrible rising in his stomach. How long had he been out? He could see the craft in flames not too far from where he was, and his breath came in short, shallow gasps when he saw it.

A thick, red gloss marked a trail against the black concrete toward the other side of the ship. Blood. Lots of blood. He looked behind, along the street, but he didn’t see anything or anyone. Looking back to the trail, he slowly followed around, stopping when he reached the source. Jones; the pilot.

Liam wasn’t big on words when it came to sights like this, but Jones was fucked. The man was face up and caked in dry blood except for the smiling hole in his chest. And it wasn’t cut open. There were no straight lines or signs or torture; it looked like something punched clean through. Some of the ribs stuck out while others were broken inward where his heart should be.

He didn’t know Jones that well, quiet kid that he was. Liam remembered hearing something about the guy’s family. He pictured how they would react knowing that Jones… Arthur was dead. Lying on the ground, alone, with his heart literally ripped out.

He thought of his own fiancé, Juliana. How would she take the news? Then he pushed those thoughts away; he needed to focus. He could think about that no more than he could think of the sick fucking things that did this; or just the thumping in his skull. And still, he needed to move.

Communication was the first step. The ship was up in flames, and so was the radio inside, but the city had to have something he could use to contact the cruiser in orbit.

Jones had put up a fight before he died; his empty assault rifle lay beside him. Liam reloaded the weapon before heading into the shadow of the buildings.

A scream; a high-pitched shrill tore through the air. Liam immediately darted to cover; an overturned vehicle seemed like the best spot to hide. Peaking his head out, he saw the creature sniffing around.

The scientists that studied them had some weird, long name for it, but the military dubbed them as Hellhounds. But this wasn’t the type of creature that had killed Jones. It was more of a scout, and it had his scent.

Liam knelt in the shadow of the car. He kept close to it as he looked around to see the creature again. The computer augmented systems (CAS) inside his helmet made the adjustments to bring his opponent into full clarity.

“Lock on.” Liam commanded.

Instantly the CAS tagged the hound. Even as the creature hunted through the street, the helm’s veiwplate kept it marked, tagged it with a blinking orange triangle that indicated direction.

“Locked.” The computer responded in a calm female voice. When he’d first learned that the suit’s on-board computer could be programmed to respond in any voice, he’d known exactly whose voice he wanted to hear. Juliana, his fiancĂ©, spoke into his ear for years on the battlefield and it was what kept him fighting.

He readied his weapon, sliding out into the open, and aimed. The Hellhound lifted its head in reaction to the movement, but it did not have the chance to act. Liam fired a short burst that hit the dog in the head. The computer showed no other contacts in the area. Now was a good time to move before more came.

Liam darted ahead, pushing off to begin his momentous charge through the cluttered intersection ahead. Lines of cars, memorabilia of the once busy city, lay dormant and silent. It had been years since humanity touched these vehicles; SUV’s, convertibles, and sport cars were corpses that laid in a graveyard

Originally, the mission was quite simple. They were to gain access to a facility and retrieve a high priority package. It was quite clear that the object was to be undamaged upon contact and it should be handled with the utmost care. During the evacuation of the city, a lot was left behind, and the military lost a valuable component.

The Lieutenant was a survivor; one who was sent to lead the front line and bring the platoon home in two or three pieces instead of many. Returning lost property just didn’t fit his profile, but he took the mission anyway. His superiors handpicked the team Liam would have behind him, which meant that whatever the item was, the military wanted it back badly.

-------

“What do you think it is?” Miles leaned forward. The soldiers all communicated via the CAS connection to other computers with a wireless uplink. Miles, especially, prefer using it when they donned their suits over yelling across a room.

“It’s classified, and it’s locked down pretty tightly.” Liam held onto the rail of the hovercraft. The cargo door was open since they were close to the landing zone.

“We’re up to our eyeballs in ‘classified’ bullshit. I just wanna get this thing and get a beer.” Andrews gripped his weapon, checking it for the fifth time since they left the bay of the ship, “Check’em!”

“Already did, man!” Miles petted his P-90 on the side like it was his girl or something.

“Well, do it again, kid! A jammed weapon is as useless as a dead team!” The youngest of all of us, Miles knew he was right, and that remembering what we learned in the field was important to any mission.

“Why do you have to call me ‘kid’?” Miles absolutely despised being referred to as a child. Maybe it was because he was the youngest of five, but no one could truly be sure.

“Because you haven’t stepped out of your Pampers and killed something worth killing yet.” Andrews said, and the others laughed.

They all gave their weapons a once over, and Liam smirked behind his faceplate as he did the same. Andrews had a way of looking out for them, and it was that quality that made the rest happy to have him.

Buildings flowed by as the craft took the six-man team to the LZ, but it wasn’t fast enough. It was bad enough they didn’t know what they were after, but Liam had a bad feeling that the package was worth more trouble than reward.

“We’ve got company!” The voice of the pilot, Jones, rang in their helmets, “Bogey approaching on our six!”

“What is it?” Liam gripped his rifle as he spoke. The cockpit was separated by steel plating, making it hard to see what Jones saw. However, the tracking systems of their battle suits detected movement. It appeared as a dot, but no other information was displayed about it.

Then, the craft shifted and rocked as smoke filled the cabin. Liam reached out to grab hold of something as he felt the ship turn and lose stability. Sirens sounded to alert the passengers in case they needed to prepare for emergency eject. The pilot’s voice raised, he gave the order, “We’ve been hit! Bail out! BAIL OUT!”

Tuesday, May 4, 2010

Racist Gaming

When I was in undergrad (which seems like a decade ago), I discovered online gaming. I had been planning to buy an Xbox 360 for a long time, but I could never muster up the funds to purchase one. I won a few mall gift cards in a raffle, and a few weeks later I went to purchase it. I signed up for an Xbox Live account and began to share a slew of Social Slayer Matches on Halo 3 with my suitemate. Sometimes, we would play until the wee hours of the morning against each other and then against others around the world.

I was deeply into the trash talking, and almost fully submersed in the online world of Halo 3, but I began to pull back after an ‘incident’. I was playing a match with a group of guys who sounded like they were younger than fifteen. Of course, I didn’t care because I was giving directions for where my team should set up a distraction since I saw an opening for a sneak attack.

Anyway, I was working with five other players. I had not been listening to the conversation my teammates were having, but I can say that it was something that I wouldn’t have cared about. The next thing I knew, I was in complete shock as I played the game. A word was floated into the conversation… no… it wasn’t floated. It was flung into the conversation as if it was the new thing to say to keep the talk going. The dreaded N-word was dropped in reference to what race of people the kid hated. He said, and I quote, “I hate n*****s. Are you a n*****? Well, if you’re not, then I don’t hate you.”

Again, I was shocked. In my day-to-day life, I am aware of racism, but it’s always in the back of my mind. These instances are so far and between for me that when they happen, I nearly shut down because my brain overloads when I try to think of how I should react. Should I say something? Stand up for myself? How do you handle racism like the issue it is?

Needless to say, I kept my distance from Xbox Live for a bit, but not before I committed a few betrayals on the kid who was dropping the N-word like Fox drops enjoyable television shows. For the next few days after that, I went into my head and thought of ways to react to this. Initially, I was going to leave the kid a message telling him how offended I was and how he is so ignorant to how hurtful and degrading the word is.

My ancestors and predecessors; activists, freedom fighters, and all of the above pushed forward and fought inequality so that I could work in the same place as a person with a lighter complexion than mine. I have to say that it’s an honor to be able to walk down the street and not be mauled by a police dog for being black. And as those images of the open racism of the past ran through my head, an interesting thought came to mind. The world has changed a lot in the passed sixty years, but will prejudice (racial, sexual, etc) ever go away?

A lot of gamers online are overly obnoxious, immature, and overall offensive to their fellow human beings because that’s just it; online. A gamer can say whatever they want without any real ramifications, and it’s comforting to be able to air their prejudices on the air, so to speak. In a group of eight to sixteen players, I constantly find myself in a cesspool of offensive language and derogatory comments.

And because players can say or do anything they want, it encourages others to do the same. It also poses a dilemma to others that may not be offended, but want to defend someone else’s honor. Should they say something? At some point during a conversation mid-game, someone will say that they hate African Americans or some other ethnicity. It’s gotten to the point where I put my entire team on mute just so I can enjoy the game.

I understand that it’s a free world out there, and that when you’re online, you feel free to say or do whatever. Who can stop you? The video game alone is a fantasy world in itself. While some may be based on Earth, it goes without saying that they are alternate realities where things exist because certain situations occurred in the past that led to the future. In terms of Halo, it’s a science fiction game set over five hundred years into the future… come on people! We’ve got plenty of time to develop warp drive tech!

Right now, I’m ranting, but I feel as though I deserve to. I come online to play a nice game and enjoy some soldierly camaraderie, and there is that one player present that is over-the-top obnoxious. Can I have a decent online gaming experience without having to mute my team? I think only time will tell. Play on!

~V