Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts

Thursday, May 31, 2012

Dead Space 3???



We began 2011 with Dead Space 2. It literally scared players (and their moms) out of their seats and made us whole (if you don’t get that joke, you don’t know Dead Space). Of course, Visceral Games has to hit us again with Dead Space 3, but is it more rumor than fact? It hasn’t officially been announced, and yet there is information on the web about where the story takes places and what characters will make an appearance.

If you remember, Issac Clarke survived the horrors aboard the USS Ishimura. Then, he managed to battle Necromorphs and hallucinations of his dead girlfriend while trying to decipher the meaning of the codes in his mind. He did this all while navigating the Sprawl, a huge space station that houses thousands of civilians who become victims to the spreading infection. He manages to escape with his gal-pal, Ellie, and it cuts to black as we hear a conversation that pretty much solidifies the makings of a sequel.

But is EA waiting until E3 to announce Issac’s return? Rumors state that it will take place on an ice planet and that there will be co-op. Does co-op mean that two people can play the story together? And will there be multiplayer? Honestly, multiplayer is so unnecessary in a game like this that no one would miss it if Visceral decided to take it out. It was too dark, and if you played as the humans you had an unfair advantage before of your weapons. It doesn’t work to have one team be the monsters and the other team be the soldiers. If Visceral does multiplayer for Dead Space 3, they would be wise to add a type of horde-mode, which would be a lot more fun to fend off a horde of AI Necromorphs.

In all fairness, Dead Space is a great horror series, and Visceral would be wise to keep it going as long as they stick to the conventions that make it great. Again, it looks like we’ll have to watch E3 to see if there is announcement for Dead Space 3. As for details, we’ll know more as E3 2012 kicks off with the press conferences on Monday, June 4- we’ll see you there!

Saturday, May 29, 2010

Mass Effect review

When someone mentions RPG, my mind automatically goes to the long and arduous Final Fantasy series. I have no problem with the series; I just have no patience when it comes to running around an open world and talking to strangers, especially when I have no idea what I’m looking for.

With that in mind, I recently discovered Mass Effect for the Xbox 360. It was released in 2007 under BioWare Corp., EA Games, and Microsoft Game Studios. I originally thought it was boring after spending a summer watching my roommate play it. All I saw were the conversations that the main character had with others, but I couldn’t figure out what was going on. Now that I’ve been playing the game for a few weeks, I see what my roommate was talking about.

Mass Effect is set one hundred and twenty eight years into the future. Humanity has discovered ancient artifacts on Mars that advance their technology and allow faster-than-light travel (FTL). Humans make contact with alien races and ally with them in a massive, ancient space station known as the Citadel. It serves as a United Nations of sorts, as well as the center for galactic civilization.

The main character, Sheppard (you can choose skin color, gender, and overall appearance at the beginning of the game), is the primary candidate to prove humanity deserves a spot on the Citadel council. Tensions rise when one of the most trusted agents of the Council goes rogue and is bent on universal domination. It’s up to Sheppard to build a team of experiences soldiers and mercenaries to hunt him down and stop him by any means necessary.

The game is completely interactive, and the outcome to certain situations is solely based on your decisions. With each good or bad choice you make, you get points toward that end result, and depending on how many of each choice you make will determine how other characters treat you during game play.

Along with the main plot, there are side quests that you can embark on in the most advanced ship in the galaxy. I have to say that the upgradeable characters and weapons throughout the game intrigued me. I have yet to finish playing the game, but I’m close, and the folks at BioWare Corp. have done a fantastical job in integrating graphics and sound with story and dialogue to make an absolutely stunning game.

For an involved storyline and open-choice game play, I give this game a 8 out of 10!

Gaming, believing…

V