From Red Dead Redemption to Alan Wake; Call of Duty to Halo,
downloadable content can be quite irritating. Map-packs and weapon upgrades are
a bit understandable, but are extra story missions necessary? Story missions
are classified as extra content that tells a part of the story that was
originally left out or added to lengthen the main campaign. It seems quite
unnecessary, as well as costly. How many gamers have purchased a game and find
that they are paying extra just to fill in the gaps? How many times have we
been subjected to a full-price game that hasn’t been completed?
Any Assassin’s Creed title after the first one has at least
a few story missions that are released after the actual game. Take AC: 2 for
instance. They tell the story of how Ezio Auditore was involved in some
influential events in history with Chapters 12 and 13. They also fill in the
gaps between Chapters 11 and 14 in the main campaign. My problem with this is
that Ubisoft clearly had an idea as to what they wanted to do with the story,
yet they couldn’t add those two campaign chapters until later on. Wouldn’t that
mean that the game is incomplete? If I buy a game at full price (games usually
sell at $59.99), and play through the entire story mode only to realize that
there are pieces missing…
Let me put it this way; If a new book came out, and the
author chose to withhold three chapters in the hopes that readers will buy the
next book just to see what happens; it doesn’t seem very cost effective for the
reader, especially when the reader has to pay $30 for the initial book. Does
that mean that they now have to pay an additional $15 just to flesh out the
plot? I’ll continue for those of you who still don’t get it.